Medium Undead, Chaotic Evil
Armor Class 16 Studded leather
Hit Points 119 (14d8 + 56)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws DEX +8, CON +8, WIS +6, CHA +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Common, Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Dread Captain. While on his vessel, Captain Mack Calloway can control the direction and speed at which it moves as a free action on his turn.

Sea Legs. Captain Mack Calloway cannot walk on dry land.

Undead Nature. Captain Mack Calloway doesn't require air, food, water, or sleep.

Actions

Multiattack. Captain Mack Calloway makes three Cutlass attacks and uses Drain Energy.

Cutlass. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) slashing damage. 

Drain Energy. Captain Mack Calloway drains energy from a creature he can see within 30 feet of himself. The target must make a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. Captain Mack Calloway regains hit points equal to the amount of necrotic damage dealt.

Bonus Actions

Ghostly Mist. Captain Mack Calloway dissolves into mist and moves up to his movement speed without provoking opportunity attacks. He returns to physical form at the end of his next turn. While a mist, he has resistance to all damage.

Description

Once a proud and revered pirate captain, Mack Calloway met a gruesome end in a Concord ambush. Reborn as a spirit of nautical vengeance, now he stalks the Lucidian Ocean, sinking Clovis Concord and Revelry ships alike.

Yggdrasil_Hugger

Comments

Posts Quoted:
Reply
Clear All Quotes