Dread Captain. While on his vessel, Captain Mack Calloway can control the direction and speed at which it moves as a free action on his turn.
Sea Legs. Captain Mack Calloway cannot walk on dry land.
Undead Nature. Captain Mack Calloway doesn't require air, food, water, or sleep.
Multiattack. Captain Mack Calloway makes three Cutlass attacks and uses Drain Energy.
Cutlass. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) slashing damage.
Drain Energy. Captain Mack Calloway drains energy from a creature he can see within 30 feet of himself. The target must make a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. Captain Mack Calloway regains hit points equal to the amount of necrotic damage dealt.
Ghostly Mist. Captain Mack Calloway dissolves into mist and moves up to his movement speed without provoking opportunity attacks. He returns to physical form at the end of his next turn. While a mist, he has resistance to all damage.
Description
Once a proud and revered pirate captain, Mack Calloway met a gruesome end in a Concord ambush. Reborn as a spirit of nautical vengeance, now he stalks the Lucidian Ocean, sinking Clovis Concord and Revelry ships alike.
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