Armor Class
2
Hit Points
6
(2d4)
Speed
0 ft.
STR
1
(-5)
DEX
1
(-5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Vulnerabilities
Bludgeoning
Condition Immunities
Blinded, Deafened, Frightened
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
Actions
Scream. The shrieker screams and everyone in a 20ft radius takes 2d6 psychic damage
Reactions
Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.
Comments