Adapt. SCP can adapt and change shape as long as he ingests enough energy to do so.
Terror. Target must make a DC10 constitution saving throw or be paralyzed for 3 turns
Bite. Bite: +13 to hit, reach 5 ft.,. Hit: (6d8 + 5) piercing damage.
Tail smash. Tail: +7 to hit, reach 10 ft., Hit: (3d4 + 12) bludgeoning damage.
Claw Claw: +10 to hit, reach 5 ft.,. Hit: (1d12 + 7) slashing damage.
Multi-attack SCP 682 can use 2 claw and one bite for both actions
Rage. SCP 682 can enter a rage state when he gets below 300 health. When this happens he gets +16 on strength and dexterity.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
SCP 682 looks like a large alligator with an open rib cage and a mane running down his neck.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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