Large Beast, Chaotic Evil
Armor Class 20 Natural
Hit Points 6820 (12d20 + 45)
Speed
STR
19 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
20 (+5)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws STR +10
Damage Resistances All
Condition Immunities Charmed, Petrified
Senses Passive Perception 17
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Adapt. SCP can adapt and change shape as long as he ingests enough energy to do so.

 

Actions

Terror. Target must make a DC10 constitution saving throw or be paralyzed for 3 turns

Bite. Bite: +13 to hit, reach 5 ft.,. Hit:  (6d8 + 5) piercing damage. 

Tail smash. Tail: +7 to hit, reach 10 ft., Hit:  (3d4 + 12) bludgeoning damage.

Claw Claw: +10 to hit, reach 5 ft.,. Hit: (1d12 + 7) slashing damage.

Multi-attack SCP 682 can use 2 claw and one bite for both actions 

Reactions

Rage. SCP 682 can enter a rage state when he gets below 300 health. When this happens he gets +16 on strength and dexterity.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

SCP 682 looks like a large alligator with an open rib cage and a mane running down his neck.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Bansheeriding

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