Large Celestial, Neutral
Armor Class 15
Hit Points 34 (4d10 + 12)
Speed 60 ft., Fly 210 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6, DEX +4, CON +5, WIS +4
Skills Perception +9
Damage Resistances All, Damage from Spells
Senses Darkvision 120 ft darkvision, Passive Perception 16
Languages Celestial, Common, Elvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 Stardust : The stardust that a comet steed emits is functional in combat. Most important, this dust imparts magic resistance upon the animal. As a secondary function, when the steed is in combat, the dust will gather in a 10 foot radius area around the comet steed and blind the steed's opponents. Any enemies involved in melee with a comet steed must make a DC 15 constitution saving throw or be blinded for 1 minute 

Flyby: Comet steed's don't provoke Opportunity Attacks when they fly out of an enemy's reach.

Actions

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 4) bludgeoning damage.

Description

In appearance, the comet steeds are much like a large, healthy warhorse, always with a pure white coat. The similarity to planet-bound horses stops there however. Comet steeds are natives of space and can travel freely in wildspace and the phlogiston. A fine, gleaming mist, which is actually a cloud of stardust, constantly surrounds the comet steed. When the comet steed flies through space, the gleaming stardust cloud trails behind it, hence its name.

TheCokeMachine

Comments

Posts Quoted:
Reply
Clear All Quotes