Medium Beast, Any Chaotic Alignment
Armor Class 16 natural
Hit Points 88 (10d8 + 35)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
7 (-2)
WIS
9 (-1)
CHA
6 (-2)
Senses Passive Perception 9
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Bestial Swing. All attacks made by the Beastman of Farum Azula
hit in a 5ft cone in front of them. If multiple creatures are caught within the cone in a single attack. Each must act as if they are attacked.

Cutting Edge. At the start of the turn, if the Beastman of Farum Azula is 5 ft to an unconscious creature they may behead them as a bonus action. Killing the creature instantly.

Reckless. At the start of its turn, the Beastman of Farum Azula can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The Beastman of Farum Azula makes two attacks with its Guillotine Blade or alternatively one Whirlwind Leap.


Guillotine Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (1d12+6) slashing damage.


Whirlwind Leap. The Beastman of Farum Azula, can perform a leap in a straight line ranging 20 ft. During their their leap the guillotine blade arcs in all directions. Any creature caught in the path of the leap must make a dexterity saving throw. On a failure they take 20 (2d12+8) slashing damage, halved on a success.

TheBylian

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