Medium Humanoid, Chaotic Evil
Armor Class 14 mage armor
Hit Points 111 (15d8 + 40)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
18 (+4)
WIS
8 (-1)
CHA
10 (+0)
Senses Passive Perception 9
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Flask of Crimson Tears (1 Charge). Adan, Thief of Fire can swiftly gulp down a flask of Crimson Tears as a bonus action regaining up to half of their hit points.

Actions

Multiattack. Adan, Thief of Fire makes two attacks with either their flail or catch flame.

Flame of the Fell God (3 Charges). Adan, Thief of Fire conjures an enormous ball of fire, it remains static at its conjured location. At the end of their next turn the fireball travels 30 ft toward a targeted creature then detonates. Enemy creatures within a radius of 20 ft must make a DC 16 Dexterity Saving throw or take 44 (8d10-4) fire damage. Halved on a success.

Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) bludgeoning damage.

Catch Flame. Ranged Spell Attack: +7 to hit, range 15/30 ft., one target. Hit: 8 (2d4+4) fire damage.

Reactions

Dodge Roll. If attacked Adan, Thief of Fire may roll 5 ft in any direction so long as they remain in range of the attacking creature they gain +2 to their AC. Alternatively, they may use this once per turn instead of making a Dexterity Saving throw. If used instead of a saving throw for a damaging effect Adan always takes half damage.

TheBylian

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