At Dusk We Hunt. Only when darkness falls does the Bell Bearing Hunter appear. If dawn arrives during combat with the hunter, then he vanishes. Appearing again in the same area at next nightfall. If he disappears in this way then the hunter recovers from all injuries and regains all his abilities.
Indomitable 2/Day. The Bell Bearing Hunter can reroll a saving throw that he fails.
Malice of the Huntsman (4 Charges). As a bonus action the Bell Bearing Hunter fills their blade with magic causing it thrum with a red baleful energy. When making a 'longsword' attack the weapon now reaches a range of 20 ft. In addition it has one extra attack and deals 11 (2d8+3) force damage on hit.
Multiattack. The Bell Bearing Hunter makes three attacks with his longsword or two and a shield slam attack.
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8+5) slashing damage
Shield Slam. Bell Bearing Hunter slams his shield toward a target within 5 ft. The target creature must make a DC 17 Strength Saving throw or be thrown back 10 ft and fall prone. Taking 17 (3d8+5) Bludgeoning damage. On a success remain where you are and take half damage.
Go for the Throat (5-6). Rushing up to 10 ft, the Bell Bearing Hunter attempts to grasp a nearby target creature and lift them up. That creature must make a DC 15 Dexterity Saving throw or take 35 (8d8+3) force damage and be stunned until the end of their next turn. On a success, nothing happens.
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