Armor Class
12
(natural armor)
Hit Points
30
(4d8 + 4)
Speed
45 ft.
STR
15
(+2)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
11
(+0)
CHA
7
(-2)
Skills
Perception +7
Damage Resistances
Cold
Senses
Blindsight 35 ft., Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 10feet of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 2) piercing damage and 3 cold damage.
Description
Smaller than giant sharks and hunter sharks, blackfin sharks inhabit shallow waters and coral reefs, however they do live in colder areas if need be, gathering in small packs to hunt. A full-grown specimen measures 7 to 12 feet long.
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