Gargantuan Fiend (Demon), Chaotic Evil
Armor Class 27 (natural armor)
Hit Points 634 (15d10 + 200)
Speed 40 ft., Fly 120 ft.
STR
30 (+10)
DEX
1 (-5)
CON
30 (+10)
INT
25 (+7)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +4, CON +19, INT +16, WIS +19, CHA +19
Skills Deception +40, Insight +6
Damage Vulnerabilities Radiant
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Acid, Bludgeoning, Fire, Poison; Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Darkvision 120 ft., Truesight 120ft, Passive Perception 20
Languages All, Telepathy 120 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Demonic Sight. Magical darkness doesn't impede the Almozeth's darkvision.

Magic Resistance. The Almozeth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Almozeth makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 55(10d10) piercing damage plus 55 (10d10) poison damage, and the target must succeed on a DC 25 Constitution saving throw or become poisoned for 24 hours. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Burning Body. The Almozeth sets itself on fire. Any creature that touches the Almozeth or hits it with a melee attack while within 5 feet of it takes 55 (10d10) fire damage. The Almozeth takes 5 (1d10) fire damage at the start of each of its turns

Psychic Stun Blast (Costs 3 Actions). The Almozeth lashes out with its mind. Each creature within 20 feet of it, and isn't a construct or undead, must succeed on a DC (8+Int+Prof) Intelligence saving throw or be stunned until the end of the Almozeth's next turn.

Psychic Torrent (Costs 2 Actions). The Almozeth targets a creature it can see within 120 feet and begins sending waves of psychic energy into its mind and the target must make a DC (8+Int+Prof) Intelligence check. On a failed save, the target takes 11 (2d10) psychic damage and for 1 minute is under the effects of the confusion spell. On a successful save, the target takes half damage and has disadvantage on all attack rolls and saving throws until the end of its next turn. A confused creature can make a DC (8+Int+Prof) Wisdom saving throw at the end of each of its turn, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2022 7:03:02 PM
2
0
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Coming Soon

Monster Tags: Demon

Habitat: UnderdarkUrban

aigerakabane123

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