Demonic Sight. Magical darkness doesn't impede the Almozeth's darkvision.
Magic Resistance. The Almozeth has advantage on saving throws against spells and other magical effects.
Multiattack. The Almozeth makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 55(10d10) piercing damage plus 55 (10d10) poison damage, and the target must succeed on a DC 25 Constitution saving throw or become poisoned for 24 hours. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Burning Body. The Almozeth sets itself on fire. Any creature that touches the Almozeth or hits it with a melee attack while within 5 feet of it takes 55 (10d10) fire damage. The Almozeth takes 5 (1d10) fire damage at the start of each of its turns
Psychic Stun Blast (Costs 3 Actions). The Almozeth lashes out with its mind. Each creature within 20 feet of it, and isn't a construct or undead, must succeed on a DC (8+Int+Prof) Intelligence saving throw or be stunned until the end of the Almozeth's next turn.
Psychic Torrent (Costs 2 Actions). The Almozeth targets a creature it can see within 120 feet and begins sending waves of psychic energy into its mind and the target must make a DC (8+Int+Prof) Intelligence check. On a failed save, the target takes 11 (2d10) psychic damage and for 1 minute is under the effects of the confusion spell. On a successful save, the target takes half damage and has disadvantage on all attack rolls and saving throws until the end of its next turn. A confused creature can make a DC (8+Int+Prof) Wisdom saving throw at the end of each of its turn, ending the effect on itself on a success.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/18/2022 7:03:02 PM
|
2
|
0
|
--
|
Coming Soon
|
Comments