Large Beast, Neutral Evil
Armor Class 16 Half plate, Shield
Hit Points 200 (15d10 + 50)
Speed 40 ft., fly 80 ft
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
7 (-2)
Damage Vulnerabilities Lightning
Damage Immunities Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Passive Perception 10
Languages Terran
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

False Appearance: While the Bell Gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Flyby: The Bell Gargoyle doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Unrivaled Weapon Proficiency: The Bell Gargoyle is able to use two-handed weapons with one hand.

Actions

Multiattack: The Bell Gargoyle makes two attacks. One with its halberd and one with its tail. If the tail is cut off, the Gargoyle can only attack once.

Halberd: Melee Weapon Attack:  +3 to hit, reach 10ft., one target. Hit: 17 (2d8+3) slashing damage. 

Bladed Tail: Melee Weapon Attack:  +3 to hit, reach 10ft., one target. Hit: 17 (2d8+1) slashing damage. 

Fire Breath (Recharge 5-6): Exhale fire in a 30 foot cone. Each target in that area must make a DC 15 Dexterity saving throw. Upon success, no damage inflicted. Upon failure, take 24 (2d10+4) fire damage.

FilthyCasual419

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