Medium Humanoid, Any Alignment
Armor Class 13 (16 with Mage Armor)
Hit Points 92 (10d10 + 30)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws CON +6, INT +7
Damage Resistances Fire, Force, Lightning
Senses Blindsight, Passive Perception 16
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. Battlemage Hugues is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Battlemage Hugues has the following Wizard spells prepared:

Cantrips (at will): Chill Touch, Green Flame Blade, Message, Control Flames
1st level (4 slots): Charm Person, Color Spray, Ice Knife
2nd level (3 slots): Cloud of Daggers, Rime's Binding Ice, See Invisibility
3rd level (3 slots): Wall of Water, Tidal Wave
4th level (2 slots): Gaval of Hamal

Magic Resistance. Battlemage Hugues has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Battlemage Hugues makes six attacks with their Club or alternatively three with the Gaval of Hamal.

Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Cannon of Hamal. Ranged Spell Attack: +8 to hit, range 60/120 ft., one target. Hit: 24 (4d10+4) force damage. Creatures within 20 ft of the target must make a DC 16 Dexterity Saving throw or take 48 (8d10+8) force damage. Halved on a success.

Great Glintstone Shard (3 Charges). Battlemage Hugues tosses a shard of Glintstone into the air. Up to three targets take 16 (6d4+4) force damage. Working akin to Magic Missile.

Reactions

Headbutt. If an attack misses Battlemage Hugues then he may strike towards the target. Headbutting them and forcing the creature to make a DC 13 Constitution Saving throw. On a failure the creature is stunned until the end of their next turn. On a success nothing happens.

TheBylian

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