Hold Breath. While out of water, the axolotl can hold its breath for 1 hour.
Underwater Camouflage. The axolotl has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The axolotl can breathe only underwater.
Cute. If a creature holds the axolotl in it's arms, it temporarily gains twice the proficiency bonus on charisma related abilities. If the creature has no proficiency in the ability it temporarily gains proficiency in charisma related abilities.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft. one target. Hit: 4 (1d4 + 2) piercing damage.
Cute Defense. If the axolotl becomes the target of an attack. The attacker has to make a Wisdom saving throw, the DC is equal to 10 + the Charisma modifier. On a failure the attacker has to decide on a different target.
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