Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Taste of blood. Black wolf gains temporary hit points equal to half of the damage delt by bite
Frenzy. Black wolf is able to use bite 2 times per action
Bite. Melee Weapon Attack: +8{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (2d10 + 5) piercing damage.
Blood lust. If black wolf lands a Bite attack it can use its bonus action to make another Bite attack
Dreadful Howl. Black wolf makes a howl to incite dread into those that hear it. All creatures within 20ft must make a con save (DC15) or become frightened for 1 round
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