Medium Fey, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 50 (2d20 + 10)
Speed 60 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
2 (-4)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws STR +6
Skills Perception +3, Stealth +4
Damage Resistances Necrotic
Condition Immunities Invisible, Poisoned
Senses Passive Perception 13
Languages Celestial --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Taste of blood. Black wolf gains temporary hit points equal to half of the damage delt by bite

Frenzy. Black wolf is able to use bite 2 times per action

Actions

Bite. Melee Weapon Attack: +8{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (2d10 + 5) piercing damage. 

Bonus Actions

Blood lust. If black wolf lands a Bite attack it can use its bonus action to make another Bite attack

Dreadful Howl. Black wolf makes a howl to incite dread into those that hear it. All creatures within 20ft must make a con save (DC15) or become frightened for 1 round

Monster Tags: Misc Creature

Phoenix365

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