Armor Class
16
(shell, hard warts)
Hit Points
9
(3d6)
Speed
5 ft., Swim 30 ft.
STR
6
(-2)
DEX
7
(-2)
CON
12
(+1)
INT
9
(-1)
WIS
8
(-1)
CHA
5
(-3)
Condition Immunities
Prone
Senses
Blindsight 30 ft., Darkvision 60 ft., Passive Perception 9
Languages
Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Horn Thrust. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 2 piercing damage plus 2 poison damage
Description
Water sneblins are relatives of the sneblins that have returned to the water. The shell is divided into plates like a chiton, and their legs are replaced by gill-vents in the front and fan-like flippers in the back. A paddle-like tail propels them through the water. They bear a snail-like head with a single horn and a proboscis
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