Small Beast (Goblinoid), Chaotic Evil
Armor Class 16 (shell, hard warts)
Hit Points 9 (3d6)
Speed 5 ft., Swim 30 ft.
STR
6 (-2)
DEX
7 (-2)
CON
12 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
5 (-3)
Condition Immunities Prone
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 9
Languages Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Horn Thrust. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 2 piercing damage plus 2 poison damage

Description

Water sneblins are relatives of the sneblins that have returned to the water. The shell is divided into plates like a chiton, and their legs are replaced by gill-vents in the front and fan-like flippers in the back. A paddle-like tail propels them through the water. They bear a snail-like head with a single horn and a proboscis

Monster Tags: Goblinoid

Habitat: SwampUnderwater

Opdagon

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