Armor Class
16
natural armor
Hit Points
50
(10d10)
Speed
50 ft.
STR
16
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
8
(-1)
CHA
11
(+0)
Saving Throws
STR +5
Senses
Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
3 Horned Strike. On a crit, a baby triceratops does triple damage instead of double.
After Attack. After an action, a triceratops uses its horns to do one of 2 things. It can either add 1d6 damage to the roll or get a 1d6 shield that persists for 1 turn
Actions
Horn Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9(1d8 + 5) bludgeoning damage. If hit, roll a constitution save and if you fail to get at least 12 you are stunned for 1 turn.
Tail Whip. Ranged Weapon Attack: +4 to hit, range 5/10 ft., 5 target. Hit: 12(2d12) bludgeoning damage. If the target is not within range, then it will shoot out spikes at the target, doing 7 (1d8+3) piercing damage
Comments