Medium Beast (Dinosaur), Chaotic Neutral
Armor Class 16 natural armor
Hit Points 50 (10d10)
Speed 50 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
11 (+0)
Saving Throws STR +5
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

3 Horned Strike. On a crit, a baby triceratops does triple damage instead of double.

After Attack. After an action, a triceratops uses its horns to do one of 2 things. It can either add 1d6 damage to the roll or get a 1d6 shield that persists for 1 turn

Actions

Horn Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9(1d8 + 5) bludgeoning damage. If hit, roll a constitution save and if you fail to get at least 12 you are stunned for 1 turn.

Tail Whip. Ranged Weapon Attack: +4 to hit, range 5/10 ft., 5 target. Hit:  12(2d12) bludgeoning damage. If the target is not within range, then it will shoot out spikes at the target, doing 7 (1d8+3) piercing damage

Habitat: Grassland

MKcool

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