Medium Construct, Neutral
Armor Class 18 Natural Armour
Hit Points 85 (10d8 + 40)
Speed 30 ft., Climb 30 ft.
STR
12 (+1)
DEX
22 (+6)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +10, CON +8
Damage Vulnerabilities Acid
Damage Resistances Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Vigilant Defense: Anytime a creature enters within 5ft of Vor-Bot, Vor-Bot may make a Shred attack against them without expending it's reaction.

Compact: Vor-bot can deactivate and compact itself to a small 1ft round ball. Reactivating when its command word is spoken, it will follow commands of whoever activated it, but goes on its own initiative, 

Envenomed strikes: Each of Vor-bots strikes deal an additional 2d4 Poison Damage.

Venomous Secretions: Each time Vor-Bot is hit with a melee attack, the attacker take 2d4 poison damage.

Actions

Multi-attack:  Vor-bot makes 2 Shred attacks and 1 Whirling Kick Attack.

Shred: 5ft range, +10 to hit, 3d4+6 Slashing damage.

Whirling kick: All creatures within 10 ft make a DC 17 dexterity save or take 3d8+6 slashing damage. Taking half as much of a success. On a failure they are also knocked prone.

Spray Poison(recharge 5-6): Each creature in a 20ft cone makes a DC 17 Dexterity save on a failure they take 6d8 Poison Damage and become poisoned for 1 minute, or half as much and no poison on a pass.

 

 

Bonus Actions

Envenom: (3/Day): Each creature that has taken poison damage with 60ft of the Vorbot within the last round take 4d8 poison damage.

Reactions

Counter-kick: When a creature makes an attak against Vor-bot it may use its reaction to make an attack +10 to hit, 2d10+6 slashing damage, and knocked back 10ft.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A 7ft tall creature made of clockwork gears, wire and metal rods for movement, its fingers are blades as are its toes. and it has a small hole in the center of its chest to expel acid.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
10/14/2022 9:30:54 AM
2
2
1
Coming Soon
10/15/2022 3:40:49 PM
8
1
--
Coming Soon
Zylithe

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