Vigilant Defense: Anytime a creature enters within 5ft of Vor-Bot, Vor-Bot may make a Shred attack against them without expending it's reaction.
Compact: Vor-bot can deactivate and compact itself to a small 1ft round ball. Reactivating when its command word is spoken, it will follow commands of whoever activated it, but goes on its own initiative,
Envenomed strikes: Each of Vor-bots strikes deal an additional 2d4 Poison Damage.
Venomous Secretions: Each time Vor-Bot is hit with a melee attack, the attacker take 2d4 poison damage.
Multi-attack: Vor-bot makes 2 Shred attacks and 1 Whirling Kick Attack.
Shred: 5ft range, +10 to hit, 3d4+6 Slashing damage.
Whirling kick: All creatures within 10 ft make a DC 17 dexterity save or take 3d8+6 slashing damage. Taking half as much of a success. On a failure they are also knocked prone.
Spray Poison(recharge 5-6): Each creature in a 20ft cone makes a DC 17 Dexterity save on a failure they take 6d8 Poison Damage and become poisoned for 1 minute, or half as much and no poison on a pass.
Envenom: (3/Day): Each creature that has taken poison damage with 60ft of the Vorbot within the last round take 4d8 poison damage.
Counter-kick: When a creature makes an attak against Vor-bot it may use its reaction to make an attack +10 to hit, 2d10+6 slashing damage, and knocked back 10ft.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A 7ft tall creature made of clockwork gears, wire and metal rods for movement, its fingers are blades as are its toes. and it has a small hole in the center of its chest to expel acid.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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10/14/2022 9:30:54 AM
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2
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2
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1
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Coming Soon
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10/15/2022 3:40:49 PM
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8
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1
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Coming Soon
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