Medium unknown, Any Chaotic Alignment
Armor Class 13
Hit Points 12 (2d6 + 6)
Speed 25 ft., climb 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +2, CON +4
Skills Investigation +2, Perception +2
Damage Resistances Acid
Condition Immunities Poisoned
Senses Passive Perception 12
Languages Common Unngoy
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Random Weapon. The grunt can be equipped with eirther a plasma pistol, needler, or fuel rod gun. Roll a d6 to determine which one. An unngoy with a fuel rod gun will have a CR of 2.

1-2. Plasma Pistol

3-5. Needler

6. Fuel Rod Gun

Actions

Multiattack. The unngoy can make three plasma pistol or needler attacks, or only one fuel rod gun attack, depending on which one is equipped.

Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage. 

(1-2)Plasma Pistol. Ranged Weapon Attack: +4 to hit, range 60/180 ft., 1 target. Hit: 7 (2d4 + 3) force damage.

(3-5)Needler. Ranged Weapon Attack: +4 to hit, range 30/120 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage. Once one target has been hit with 6 shots from this, they explode, dealing 16 (4d6 + 4) force damage to itself and any creature or object within 5 feet of it.

(6)Fuel Rod Gun. Ranged Weapon Attack: +7 to hit, range 60/240 ft., 1 target. Hit: 22 (2d12 + 10) force damage. Any creature or object within 5ft. takes half of the total damage. 

Description

Unggoy share a number of features with different animal species on Earth. Like primates, they walk both bipedally and with the aid of their oversized forearms. However, their bodies are armored with a hard exoskeleton as with crabs and insects. Their mouths have a set of small, pointed teeth, much like reptiles. Unggoy are on average about four to five feet tall and are relatively weak compared to other sapient species. The Unggoy have flat, three-toed feet, with another toe on the back of their feet. Although they can easily walk upright on two legs, they may often use their arms to move in a quadrupedal fashion. While carrying armaments, they are forced to walk upright so that they may support their weapons with their hands, but while trying to flee, or while patrolling without a weapon drawn, they use their oversized arms as forelegs to add speed or stability to their gait. Their eyesight and hearing are average, and seem to have a very well-developed sense of smell, sometimes sniffing the air to detect traces of foes or hidden enemies. This is facilitated through the olfactory membranes installed in their masks. Unggoy have oversized forearms, while their upper arms and thighs are relatively small. This has allowed them to be quite excellent climbers over rocky terrain, although they are rather clumsy when walking upright. Their large arms help the Unggoy in hand-to-hand combat and scaling heights, but make movement around tight corridors or manipulation of small, delicate objects difficult. To protect themselves from the voracious predators of Balaho, the Unggoy have a rigid exoskeleton that is lined with sharp barbs that covers large portions of their backs, arms, and legs. They also have an astonishingly fast finger reflex speed, as they can fire a plasma pistol at almost the same rate a Sangheili can with a plasma rifle.

Previous Versions

Name Date Modified Views Adds Version Actions
9/27/2020 2:40:09 PM
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12/2/2021 1:47:19 PM
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1/28/2022 1:45:42 PM
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10/14/2022 9:02:48 PM
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Habitat: Urban

DiamondxProxy

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