Twisted Reanimation. The Bendy has immunity to Necrotic damage
Spellcasting. The Bendy is a 2-level spellcaster. Its spellcasting ability is DEX (spell save DC 17, +8 to hit with spell attacks). The Bendy has following Warlock spells prepared:
Cantrips (at will): Acid Splash, Chill Touch
1st level (2 slots): Hex, Cause Fear
2nd level (2 slots): Darkness, Hold Person, Alter Self
3rd level (2 slots): Bestow Curse
Ink Splat. The Bendy can shoot ink at a creature within 30ft of it. That creature must make a DC 15 DEX save or be blinded until the end of it’s next go
Shriek. Bendy may shriek against his opponents causing them to fall back 15 ft. If they make an DC 17 Con check then they wont move and stay in place.
Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., 2 targets. Hit: 17(4d6 + 3) Slashing damage.
Charge. Melee Weapon Attack: +10 to hit, range 100/400 ft., one target. Hit: 16(3d6 + 4) Bludgeoning damage.
May Only be once before the beginning of Bendys turn
Dash.The Bendy may choose to run 40ft away in any direction
Ink Phase. If there is ink nearby he may choose to apparate from one ink spot to another within 60 ft of each other.
Bendy may use this legendary action only twice per long rest.
Butcher Gang Summoning. Bendy may call upon the butcher gang to overwhelm the players with opponents. He calls upon 1d4 of the butcher gang members per action.
(Find the Sheet for Butcher Gang on Profile)
Lair and Lair Actions
Its a dark and old looking workplace, may have been a studio of some sort perhaps.
Lair Actions
On initiative count 3 (losing initiative ties), Bendy takes a lair action to cause one of the following effects; the Bendy can’t use the same effect two rounds in a row:
- Ink Drop. A piece of ink drops from the ceiling on top of the players, dealing 2d6 bludgeoning damage
- Collapse. Bendy may choose to sabotage the area surrounding the Players. Because of the old and decrepit nature of this place, the materials may break beneath the players or when the players touch it. If a player chooses to move more then 10ft in this turn then collapse into the floorboards and have to take a DC 14 Dex Saving throw, if they fail they will fall into the floorboards and take 4d8 bludgeoning damage from falling. If they succeed then they get back up but they end their turn
Regional Effects
The region near Bendy and his liar will have these effects:
- Surfaces within 1 Mile of Bendy will be covered in an icky like goop and be slimy and difficult terrain
- If an player is longer than 1 minute in this ink they will suffer the difficult terrain effects for 1d4 hours.