Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Slam. Melee Weapon Attack: +2 to hit, reach 30 ft., one target. Hit: 7 (1d8 + 5) bludgeoning damage.
Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 14 (2d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 1 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage.
If the saving throw is successful, the target takes half the bludgeoning damage.
Description
A small monster created by the coalescing of Anemo dispersed throughout nature. Anemo Slimes are Common Enemies that are part of the Slimes enemy group and the Elemental Lifeforms family.
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