Tiny Construct, Neutral
Armor Class 5
Hit Points 9 (1d6 + 5)
Speed 5 ft.
STR
7 (-2)
DEX
8 (-1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning, Force, Lightning, Piercing, Slashing
Damage Immunities Necrotic, Poison
Senses Passive Perception 1
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Laser: A laser with infinite reach, shoots out, Anyone hit by it must roll a dexterity saving throw, and if 10 or lower, 1d4 damage is dealt.

Scan: Anybody within 10 feet will be identified

Raycast: An array of lasers are used to detect any creatures, ignores invisibility

Bonus Actions

They may use any regular action as a bonus action

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A small, roomba like creature, with a laser on the inside that can move around. It is fully black and has purple lights. It is very basic

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

CrystallineDwarf

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