Ash Form. The elemental move through a space as wide as one inch without squeezing. The elemental can enter another creatures space and stop there, while the elemental is in another creatures space that creature must succeed on a DC 14 wisdom saving throw or be blinded until the elemental leaves its space a creature can repeat the saving throw on the end of each of its turns ending the affect on itself on a success. A creature who succeeds on this saving throw is immune to the ash elementals ash form for the next 24 hours
Death Throws. When the ash elemental dies it explodes into a 20 foot cloud of smoke and dust. for one minute this area is considered heavily obscured.
Multiattack. The ash elemental makes two ash fist attacks
Ash Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 4) bludgeoning damage plus 2 (1d4) fire damage.
Conflagarate (Recharge 4-6). the ash elemental attempts to destroy a medium or smaller creature within the ash elementals space the creature must succeed on a DC 14 constitution saving throw or take 18 (3d6+5) fire damage a creature killed by this damage is reduced to a pile of glowing embers that becomes part of the elementals form
Description
Created form blend of air and fire, ash elementals are one of the four forms of lesser elementals found in the areas where two elemental planes converge. The body of an ash elemental consists of a whirling roughly humanoids cloud of smoke ash and glowing embers. Ash elementals are relatively dim witted and are despite there physical size are often tormented by mephits and other lesser elementals. They normally are found dwelling within the great conflagration, the plane of ash but can be summoned to the material plane by arcane forces. An ash elemental poses es a unique capability to blind other creatures as it attacks masking them difficult see and harder to kill.
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