Hit Points: 1d8 + Imbuer's Intelligence modifier + 5 times Imbuer's artificer level.
Every One Unique: When Constructed, Imbuer rolls 3d8 and adds a single d8 result to STR, DEX, and CON in any order.
Proficiency Bonus (PB): Equals Imbuer's bonus
Leap. The clockwork steed can jump, fly, or glide in short bursts, jumping a distance up to 40 feet in any direction if it moves at least 10 feet on foot immediately before the jump, of half as much with a standing jump. Each foot cleared on the jump costs 1 foot of movement.
Shove. Contested Ability Check: +4 plus your PB vs target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use), reach 5 ft., one target no more than huge size. Win: target is prone or pushed 5 feet away (you choose).
Shift. When the rider of the clockwork steed is subjected to an attack dealing damage, the rider gains resistance to that damage and the clockwork steed takes the same amount of damage. The clockwork steed cannot use this reaction if the rider is subjected to poison damage.
Description
A clockwork mount of the Imbuer's design.
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