Damage reduction. 30/+5
Spellcasting. Maximized fireball 40ft 60 damage of divine fire damage athletics save takes half damage,Lancne of fire 10d10 points divine fire damage fortitude saves do half damage
Hammer of fire. (attacks 2 times) 4d12+8+5d10
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The burning ones are the mummified remains of the 27 kings of tel-katar. an ancient civilization thousands of years old, the tel-katarians worshiped the elemental god of fire. their priests wielded the sacred fire, granted only to the chosen children of the lord of flame.Each king of tal-katar was carefully mummified and entomed within obelisks of bronze. after countless millennia od studied worship, the tal-katarians commited a heinous sin against their god and master. the nature of this transgression is lost in the mist of time, but their god's punishment is still evident.he cursed the mummified remains of the line of kings, causing them to rise from their slumber, throw off their burial raiment and attack the kingdom they onced ruled. Infused with the near limitless power of their god and a burning hatered for all living things, the undead kings obliterated the cities and citizens of tal-katar, then lurched off into the desert. they remain undead, wandering the earth, as an eternal reminder og the god of fire's wrath.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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