Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.
Reckless Abandon: When you use Reckless Attack while raging, you also gain +3 temporary HP.
Spiked Armor: When grappled, your target takes 1d4 damage each round, increasing to 2d4 after 3 rounds
The Berserker can make 3 total
Battleaxe (MainHand) - +6 to hit, reach 5ft, 7(1d8 + 3) slashing damage.
BattleAxe (Offhand) - +6 to hit, reach 5ft, 4(1d8) slashing damage.
Rage: Enter a rage for up to 1 minute (10 rounds).You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging. Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then.
Opportunity Attack: When a hostile creature leaves your range, you may take one attack against them.
Description
The battlerager is an aggressive, experienced combat veteran that almost always has a weapon in their hands. Covered in reinforced leather armor adorned in sharpened metal spikes, they eagerly sprint into the fray, looking to surround themselves in enemies and blood.
Mercenary companies, bandit groups, and wicked cultists will use battleragers as direct combat forces, used to enforce their rules or to provide martial support in a battle. Many battleragers do not care for who they fight for, but are just happy to be fighting.
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