Keen Hearing and Smell. The Stalker has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Amphibious. The Crawling Stalker can breath in air or water.
Multi-Atack. The Alpha makes 2 atacks one with its bite and one with its tail.
Pounce. If the Stalker has moved this turn for 20 ft. in a strait line. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 8 (3d8 + 4); bludgeoning damage. On hit the creature must make a DC 15 Strength saving throw or be knocked prone and grappled.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Tail Swipe. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Roar. 1/Day: the alpha lets out a menacing roar any enemies within 30 ft. must make a DC 14 Wisdom saving throw or become frightened until the end of their next turn.
Description
Crawling Stalkers are blind serpentine creatures with only two long forelimbs and no hind limbs. Their heads closely resemble those of a crocodile, Crawling Stalkers have four digits in total on each hand, with the thumb being the smallest digit and the rest of the digits being larger and of the same size.
Also known as Sand Crawler or Nightmare of the swamp, Stalkers like to hunt alone, tracking their prey through smell and hearing, with the smaller males doing most of the hunting bringing the food back for the larger female alphas. Outside of the Underdark they usually wait until nightfall to attack.
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