Medium Or Small Fey, Neutral
Armor Class 12 natural
Hit Points 26 (3d12)
Speed
STR
12 (+1)
DEX
8 (-1)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws WIS +5
Condition Immunities Blinded, Frightened, Unconscious
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Adhesive. You adhere to anything you touch. Any huge or smaller creature adhered to you is also grappled, and ability checks made to escape your grapple have disadvantage.

Magic Weapons. Your weapon attacks are magical.

Shadow Stealth. While in dim light or darkness, you can take the Hide action as a bonus action.

Actions

Slash. Melee Weapon Attack: +3 vs AC. Hit: 2 slashing damage.

Knockback. Melee Weapon Attack: DC 11 vs Strength. Hit: the target is pushed up to 10 ft away.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Boggarts are able to shapeshift into the form whatever the person nearest them fears the most.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

gomalley411

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