Small Aberration, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 2 (1d4)
Speed 40 ft.
STR
4 (-3)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
8 (-1)
CHA
6 (-2)
Skills Stealth +5
Condition Immunities Paralyzed, Poisoned, Stunned, Unconscious
Senses Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Gravity Intolerance. Bloodsacs avoid strong gravity fields (equivalent of a size class A or larger world). Any bloodsac caught within the atmosphere of such a well flees as quickly as possible. While it is in it, the bloodsac cannot attack and loses its positive Dexterity bonus.

Protoplasm. The Bloodsac's body is primitive, yet efficient, and is immune to critical hit damage, unconsciousness, paralysis, stuns, and poisons.

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the Blooadsac attaches to the target. While attached, the Bloodsac doesn't attack. Instead, at the start of each of the Bloodsac's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.

The Bloodsac can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the Bloodsac.

Description

Bloodsacs (technically known as "haagathga") are space-borne bloodsucking horrors that are shapeless, pulsating sacks of fluid in a slightly translucent black-blue membrane that silently glide through wildspace looking for blood. This usually means spelljamming ships, with their complements of warm-blooded sailors.

Bloodsacs move silently through space using their powerful heat detection sense to detect warm-blooded victims. They glide noiselessly onto the deck of a spelljamming vessel, probably one in orbit around a planet, and try to surprise sailors on deck. Whenever possible, a bloodsac attacks an opponent's flank or rear since most creatures have difficulty removing them from those places. As a bloodsac drains blood from its victim, its color changes from dark blue to a sickly violet.

Bloodsac swarms have no leader and wander wildspace, never sleeping, never setting up a lair nor landing on a planet. Bloodsacs hate gravity, for their bodies collapse into sluggish heaps of protoplasm. They are sometimes dominated by illithids, a particularly deadly combination.

Monster Tags: aberration

Picklingjeff

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