Magic resistance. Aliz has advantage on saving throws against spells and other magical effects.
Chaotic magic. Each time Aliz deals damage with his magic, roll a d4 to determine the damage type
- Cold
- Lightning
- Necrotic
- Radiant
Chaos beam. Ranged Spell Attack +7 to hit, range 120 ft., 1 target. Hit: 11 (2d8) damage.
Chaotic explosion (3/day). Aliz unleashes a storm of magical chaos at a point he can see within 120 feet of him. each creature in a 20-foot radius centred on that point must succeed on a DC 15 Dexterity saving throw or take 35 (10d6) damage. Up to four creatures of Aliz's choice can automatically succeed on the roll.
Bend luck. When a creature Aliz can see makes a saving throw, he can use his reaction to add or subtract 1d4 from the roll. After Aliz uses this ability, he must immediately roll on the wild magic surge table.
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