Medium Humanoid, Neutral Good
Armor Class 13
Hit Points 34 (8d6 + 8)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws CON +4, CHA +7
Skills Stealth +6
Senses Passive Perception 12
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic resistance. Aliz has advantage on saving throws against spells and other magical effects.

Chaotic magic. Each time Aliz deals damage with his magic, roll a d4 to determine the damage type

  1. Cold
  2. Lightning
  3. Necrotic
  4. Radiant

 

Actions

Chaos beam. Ranged Spell Attack +7 to hit, range 120 ft., 1 target. Hit: 11 (2d8) damage.

Chaotic explosion (3/day). Aliz unleashes a storm of magical chaos at a point he can see within 120 feet of him. each creature in a 20-foot radius centred on that point must succeed on a DC 15 Dexterity saving throw or take 35 (10d6) damage. Up to four creatures of Aliz's choice can automatically succeed on the roll.

Reactions

Bend luck. When a creature Aliz can see makes a saving throw, he can use his reaction to add or subtract 1d4 from the roll. After Aliz uses this ability, he must immediately roll on the wild magic surge table.

TragicRaccoon

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