Tiny Beast, Typically Lawful Evil
Armor Class 12
Hit Points 12 (3d4 - 1)
Speed 10 ft., Fly 50 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Skills Deception +3, Perception +3
Damage Vulnerabilities Fire
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 120 ft., Truesight, Passive Perception 13
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Fog:  The Vampiric Pigeon can create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for a duration of 1hour or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Hypnosis:  When the Vampiric Pigeon looks into the eyes of a sentient creature, that creature must make a Wisdom Saving Throw DC 18.  If the creature fails the save, they are under the control of the Vampiric Pigeon.  They can make a saving throw at the beginning of their turn to break the effect.

Summon Predators:  Once per day, the Vampiric Pigeon can summon 1d6+1 predatory animals that are native to the area the Vampiric Pigeon is in.

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage and 1d4 Necrotic damage. Blood Drain:  The victim of a Vampiric Pigeon's bite suffers their max hit points being reduced by 1d4 points.  These hit points will be recovered after a long rest.

Monster Tags: Misc Creature

Habitat: CoastalDesertForestHillMountainSwampUrban

RoyLeetheStarrFish

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