Hold Breath. The apomímisaurus can hold its breath for 1 hour.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.
Tail whack. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (3d6 + 4) blunt damage.
If an apomímisaurus is attacked when alone, it will attempt to flee. If a body of water is nearby it will prefer to escape via swimming or diving. Otherwise it will run and hide where suitable. When it deems the threat it gone it will return to its pack or return home.
Description
This predatory lizardfolk and cousin to the dinosaurs attacks any creature it encounters when in packs of up to 5, otherwise it will only attack a weak target when alone. Its long, flexible body gives it a dexterity bonus of +3. It bares strong claws and a detachable jaw, allowing for it to swallow prey almost as large as itself and regurgitate when needed (Quick escape, feeding young, etc.)
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