Puppet's Sight. Magical darkness doesn't impede the puppet's darkvision.
Magic Resistance. The puppet has advantage on saving throws against spells and other magical effects.
Psychic Terror. If a creature sees the puppet, the creature takes 4d8 psychic damage.
Multiattack. The puppet can use its lance and cone on its turn
Psychic Lance. Range: 120 ft; Make an INT saving throw (DC 16). If fail, take 7d6 psychic damage and be incapacitated. If no fail, take half damage.
An incapacitated creature hit by this lance, can be teleported to by the puppet instantly after the action.
Cone of Lightning. In a 30 foot cone, all creatures make a DC15 DEX saving throw. If a creature fails this, it takes 5d6 lightning damage. On a success, a creature takes half damage.
Legendary actions. The puppet has 3 legendary actions per day
Chaotic Influence. The puppet manages to create another puppet. Make a DC 15 WIS saving throw, or be charmed by the puppet. In this state, the puppet is puppeting you.
Chaos Burst. Roll 1d4, the puppet casts the corresponding spell, in a seemingly random area. 1. Fire bolt; 2. Chromatic Orb; 3. Scorching Ray; 4. Fireball
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