Medium Celestial, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 83 (19d10 + 76)
Speed 40 ft.
STR
10 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws DEX +4, CON +6, WIS +5, CHA +2
Damage Immunities Force
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Puppet's Sight. Magical darkness doesn't impede the puppet's darkvision.

Magic Resistance. The puppet has advantage on saving throws against spells and other magical effects.

Psychic Terror. If a creature sees the puppet, the creature takes 4d8 psychic damage.

Actions

Multiattack. The puppet can use its lance and cone on its turn

Psychic Lance. Range: 120 ft; Make an INT saving throw (DC 16). If fail, take 7d6 psychic damage and be incapacitated. If no fail, take half damage.

An incapacitated creature hit by this lance, can be teleported to by the puppet instantly after the action.

Cone of Lightning. In a 30 foot cone, all creatures make a DC15 DEX saving throw. If a creature fails this, it takes 5d6 lightning damage. On a success, a creature takes half damage.

Legendary Actions

Legendary actions.    The puppet has 3 legendary actions per day

Chaotic Influence.    The puppet manages to create another puppet. Make a DC 15 WIS saving throw, or be charmed by the puppet. In this state, the puppet is puppeting you.

Chaos Burst.   Roll 1d4, the puppet casts the corresponding spell, in a seemingly random area. 1. Fire bolt; 2. Chromatic Orb; 3. Scorching Ray; 4. Fireball

DEhun

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