Armor Class
10
Fur
Hit Points
15
(15d4)
Speed
25 ft.
STR
7
(-2)
DEX
15
(+2)
CON
11
(+0)
INT
12
(+1)
WIS
10
(+0)
CHA
13
(+1)
Saving Throws
DEX +4, WIS +2
Damage Resistances
Slashing
Senses
Darkvision 30 ft., Passive Perception 15
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Scenes. The chinchilla has advantage on Wisdom (Perception) checks that rely on smell and hearing.
Big jump. The chinchilla can jump an extra 6ft in any direction once per turn
soft fur. The chinchilla has resistance to non magical slashing damage
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d4+2)piercing damage.
Bonus Actions
Cute charms. The chinchilla looks deeply into the target creatures eyes and the target creature must make a wisdom saving through dc (15) if the target creature fails they are now charmed
Comments