Self-Destruct. The cursed thrall explodes, destroying itself. All targets within 5 feet of it must make a DC 11 Dexterity saving throw, taking 17 (5d6) explosive lightening damage on a failed save, or half as much on a success.
Volatile. If a creature moves within 5 feet of a the cursed thrall, it will use self-destructive as a reaction. If the cursed thrall takes damage that would reduce it to 0 hit points, it will immediately use its self-destruct action as a free action.
Description
Not all thrall survive to maturity and some are not meant to. A portion of each spawning of thralls, perhaps those deemed the least likely to live in the first place, are chosen for a special calling. Distinguishable from the normal thrall by a sickening, ghastly glow, these thrall are endowed with a volatile curse that makes their bodies violently explosive. Whether singly or in droves, they creep about out of sight until they detect a target, then shamble towards it with inexorable resolve. If they can draw close enough, cursed thrall detonate themselves upon their unlucky victims.
All credit goes to Velvet Fang for the inspiration and dedication to create a 5E version of Destiny, and credit is owed to Bungie for creating a gaming world so beloved by millions!
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