Medium Aberration, Typically Chaotic Evil
Armor Class 14 Natural
Hit Points 16 (3d8 + 1)
Speed 20 ft.
STR
10 (+0)
DEX
9 (-1)
CON
13 (+1)
INT
9 (-1)
WIS
13 (+1)
CHA
7 (-2)
Skills Perception +1
Damage Vulnerabilities Piercing
Senses Blindsight (blind beyond this radius), Passive Perception 13
Languages understands krill
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Self-Destruct. The cursed thrall explodes, destroying itself. All targets within 5 feet of it must make a DC 11 Dexterity saving throw, taking 17 (5d6) explosive lightening damage on a failed save, or half as much on a success.

Reactions

Volatile. If a creature moves within 5 feet of a the cursed thrall, it will use self-destructive as a reaction. If the cursed thrall takes damage that would reduce it to 0 hit points, it will immediately use its self-destruct action as a free action.

Description

Not all thrall survive to maturity and some are not meant to. A portion of each spawning of thralls, perhaps those deemed the least likely to live in the first place, are chosen for a special calling. Distinguishable from the normal thrall by a sickening, ghastly glow, these thrall are endowed with a volatile curse that makes their bodies violently explosive. Whether singly or in droves, they creep about out of sight until they detect a target, then shamble towards it with inexorable resolve. If they can draw close enough, cursed thrall detonate themselves upon their unlucky victims.

 

All credit goes to Velvet Fang for the inspiration and dedication to create a 5E version of Destiny, and credit is owed to Bungie for creating a gaming world so beloved by millions! 

RangerBat1981

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