Large Beast, Any Alignment
Armor Class 19 Natural
Hit Points 12 (125d10 + 5)
Speed 60 ft.
STR
7 (-2)
DEX
2 (-4)
CON
5 (-3)
INT
3 (-4)
WIS
4 (-3)
CHA
1 (-5)
Saving Throws STR +4, CON +3
Skills Animal Handling +5
Damage Immunities Bludgeoning, Cold, Force
Condition Immunities Charmed
Senses Darkvision, Passive Perception 3
Languages All Telepathically Can speak and understand all languages telepathically.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Innate Spellcasting. The unicorn’s innate spellcasting ability is Wisdom (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

At will: Detect Evil and Good, Pass without trace

1/day each: Dispel evil and good, Guiding Bolt

Healing Touch. The panda touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Celestial Touch. The panda has an ability to bring forth and display their wings and horns. To help protect themselves and their chosen person to protect they can transform themselves into a common panda bear at any size.

Panda sense. Advantage on any checks to track or hunt while in nature

Commune with nature. While in nature this creature can summon other wildlife to its aid by admitting a howl of distress.  Any beasts in 5 miles will come to his beasts aid and fight to the death to protect it. This can only be done if the beast drops below half health.

 

 

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (3d8 + 6) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Panda Roll. The giant panda uses its action to roll up to 30 ft. Anyone in the roll path must make a Dex save (DC 15). On a failed save, targets take 2d8+6 bludgeoning damage and are knocked prone. On a successful save, they take half as much damage and stay standing.

 

Bonus Actions

When the panda and or their person is in grave danger the panda will transport the pair to the celestial star realm until the danger passes.

Reactions

Side Swipe - as a reaction when attacked you can make a claw attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This is a Panda from the stars. It is a guardian to celestial, starborn, or being of their choice. They are very protective of their person.

 

When the panda is in its celestial form it has a shimmering horn and glowing wings. At night or in a dark area the panda has disadvantage on stealth. When the panda chooses not to be in celestial form it will appear to be a black and white panda of whatever size it chooses. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

geekinggoddess

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