Limited Motivity. The bumbling corpse can not take the Dash or Disengage actions, and it can't jump. Additionally, standing up from a prone position takes all of its movement, rather than half. It also has disadvantage on initiative rolls.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 +1) necrotic damage. The target must make a constitution saving throw (DC 11) or have its hit point maximum reduced by the amount of damage taken by this attack. A target automatically succeeds on this saving throw if they had at least one temporary hit point before taking this damage. The hit point maximum resets after a short or long rest.
Description
A bumbling corpse is a zombie reanimated by a weak or inexperienced necromancer. They pale in comparison to regular zombies, however they have one distinct feature: their bite is highly dangerous, due to some of the necrotic energy that should have been used to turn it into a zombie still lingering.
The bumbling corpse has not otherwise been strengthened by the necrotic energy used to create them, which leaves them lacking in every aspect of combat, especially mobility.
Because the magic possessing them is so weak, they are not even able to be controlled effectively due to their cognitive abilities being basically erased. Not that a necromancer would have much use for them, anyway...
Their entire existence revolves around finding creatures that yet have life and them and feast on them, since this reflex has not been fully erased from their being.
Previous Versions
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10/16/2022 7:27:08 PM
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Coming Soon
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