Otherworldly Constitution. If the bloated zombie captain gets reduced to 0 hit points, it doesn't die. On the start of its next turns, it regains 10 hit points. It can only do this once a day. If it can't use this ability, it dies.
Powerful Grip. The bloated zombie corpse can wield weapons that have the two-handed property in one hand.
Multiattack. The bloated zombie corpse makes two attacks, one of them being a Slam attack, and the other being either a Great Bone-Axe or a Bite attack.
Great Bone-Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage damage and 3 (1d6) necrotic damage. one a hit, the target must make a wisdom saving throw (DC 13) or be frightened for one minute. It can repeat this saving throw at the end of its turn.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 +4) necrotic damage. The target must make a constitution saving throw (DC 14) or have its hit point maximum reduced by the amount of damage taken by this attack. A target automatically succeeds on this saving throw if they had at least one temporary hit point before taking this damage. The hit point maximum resets after a short or long rest.
Shove. The bloated zombie captain targets one creature within 5 feet of it and tries to shove it or knock it prone. It can not do this while not wearing a shield.
Description
This rotund zombie stands at 11 feet tall and seems to be just as wide. It wields a greataxe that is entirely made of human bones and is imbued with necrotic energy.
The bloated zombie captain is somewhat more intelligent than regular zombies and even seems to have the ability to command them, albeit on behalf of its master.
Speaking of its master, the bloated zombie captain seems to be almost infatuated with its master, making it impossible to charm it.
Previous Versions
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10/16/2022 7:30:16 PM
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Coming Soon
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