Small Fiend, Chaotic Evil
Armor Class 10
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)
Skills Athletics +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Undercommon
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Pack Tactics. Brown minions have advantage on attack rolls against a creature if at least one of the minion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Description

Minions are small, malevolent creatures that lair in caves and delight in causing mayhem and destruction. Minions, so called because of their natural predisposition to serving evil overlords, are divided into four sub-species of creature.

Brown minions are the most numerous and warlike of their kind, electing usually to 'bash first, and jump up and down on the carcass later', and are the most likely to pick up and use whatever they can find as armor and weapons.

Monster Tags: fiend

Habitat: GrasslandHillUnderdark

Nina

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