Seabeards Cutlass. Melee Weapon Attack: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d6 + 4) slashing damage.
Pufferfish Quills. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (2d6) poison damage, and the targets must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The targets can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The Targets are also knocked back 5 ft.
Shark Maw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Crab Hand. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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