Medium Humanoid (Sahuagin), Any Non-Lawful Alignment
Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Skills Acrobatics +8, Athletics +5, Persuasion +6
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions

Seabeards Cutlass. Melee Weapon Attack: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d6 + 4) slashing damage.

Pufferfish Quills. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (2d6) poison damage, and the targets must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The targets can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The Targets are also knocked back 5 ft.

Shark Maw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Crab Hand. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: CoastalUrban

bruthedwarf

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