Large Beast, Neutral
Armor Class 15 Natural armor
Hit Points 25 (5d6 + 7)
Speed 40 ft., Walk 50 ft., Climb 15 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws STR +6, INT +2
Skills Acrobatics +4, Athletics +4, Intimidation +5, Stealth +8, Survival +6
Damage Vulnerabilities Cold, Piercing
Damage Resistances Bludgeoning
Condition Immunities Frightened
Senses Blindsight 20, Passive Perception 16
Languages Blink Dog
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Quick Runner. The Argorn are incredibly quick feline creatures, and as such, have the ability to use the Dash action as a free bonus action. 
Ambush Predator. As felines, they specialize in ambush hunting. They have advantage on sneak rolls in medium and dense jungle terrain, as well as in dark areas.                        

Actions

Lunge Bite. The creature lunges forward with a strong bite, using its incredibly sharp teeth to chomp down on its prey, and its long legs to lung forward and extend its body to bite.

Bite: +5 to hit, reach 10 ft., 1 target. Hit: 20 (2d10 + 5) piercing damage. 

Deadly Claws. The Argorn extends its claws from its paws and swipes at you. The Argorn can swipe again with its other claw as a bonus action.

Claws: +5 to hit, reach 10 ft., 1 target. Hit: 15 (3d5 + 5) slashing damage.

Bonus Actions

Second Swipe. The Argorn can swipe a second time with its claw as a free bonus action.

Reactions

Opportunity of Attack. When a creature leaves your range of attack, you may use a reaction to attack them.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A large, Jaguar-like feline with Dark red fur and black spots. The creature is used to jungle-like areas and their colorful plants, using them to camouflage in the jungle. The creatures are 10 feet long and 5 feet tall, and roughly 5 feet wide. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
10/16/2022 11:44:24 PM
4
0
5e
Coming Soon

Habitat: ForestUnderwater

Fire_I_guess

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