Large Celestial, Lawful Good
Armor Class 19 Natural Armor
Hit Points 300 (10d10)
Speed 20 ft., Swim 35 ft.
STR
19 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
10 (+0)
WIS
9 (-1)
CHA
9 (-1)
Skills Intimidation +4
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Darkvision 120, Passive Perception 15
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dam of Damnation:  When the Celestial Beaver builds a dam, creatures that touch (the celestial beaver can choose who this effects) must make a Charisma Saving Throw DC 18.  A failed save means the creature is banished.  If the creature is extraplanar, they are banished indefinitely.

Magic Resistance:  The Celestial Beaver gets Advantage on saving throws against magic.

Boon to Druids:  The Celestial Beaver gives Druids within a 50 foot radius of it a +2 bonus to Spell Attack and Spell DC as well as 2 extra points for any healing.

Hard Hide Quarters:  The Celestial Beaver's hind quarters have an AC of 22

Actions

Bite:  Melee Weapon Attack:  +4 to Hit 2d12+2 piercing damage, Siege Damage

Claw:  Melee Weapon Attack:  +2 to Hit, 1d6 slashing damage

Tail Slap:  Melee Weapon Attack, +6 to hit, 2d12 bludgeoning damage, Siege Damage, creatures hit with this tail attack must make a Strength Saving Throw DC 20.  A failed saving throw, they are knocked prone.

Spellcasting. The Celestial Beaver is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin

Description

The Celestial Beavers are protectors of the forest from the Celestial planes.  They are the archenemies of the Hell Beavers.

Habitat: Forest

RoyLeetheStarrFish

Comments

Posts Quoted:
Reply
Clear All Quotes