Dam of Damnation: When the Celestial Beaver builds a dam, creatures that touch (the celestial beaver can choose who this effects) must make a Charisma Saving Throw DC 18. A failed save means the creature is banished. If the creature is extraplanar, they are banished indefinitely.
Magic Resistance: The Celestial Beaver gets Advantage on saving throws against magic.
Boon to Druids: The Celestial Beaver gives Druids within a 50 foot radius of it a +2 bonus to Spell Attack and Spell DC as well as 2 extra points for any healing.
Hard Hide Quarters: The Celestial Beaver's hind quarters have an AC of 22
Bite: Melee Weapon Attack: +4 to Hit 2d12+2 piercing damage, Siege Damage
Claw: Melee Weapon Attack: +2 to Hit, 1d6 slashing damage
Tail Slap: Melee Weapon Attack, +6 to hit, 2d12 bludgeoning damage, Siege Damage, creatures hit with this tail attack must make a Strength Saving Throw DC 20. A failed saving throw, they are knocked prone.
Spellcasting. The Celestial Beaver is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
Description
The Celestial Beavers are protectors of the forest from the Celestial planes. They are the archenemies of the Hell Beavers.
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