Medium Ooze, Unaligned
Armor Class 12 Natural armor
Hit Points 80 (9d10 + 5)
Speed 25 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
1 (-5)
Condition Immunities Blinded, Charmed, Deafened
Senses Passive Perception 25
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

thin-skinned. 

if the bandage ooze takes stabbing or slashing damage, the person who did that damage to the ooze must succeed on a dc 15 constitution saving throw or take 2d6 necrotic damage. 

Actions

 

slime slap. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (3d4 + 2) necrotic damage. 

spit. Ranged Weapon Attack: +5 to hit, range 30/120 ft., 1 target. Hit: 8 (1d6 + 1) necrotic damage.the bandage ooze takes 1d4 piercing damage if they use this action.

Bonus Actions

the bandage ooze can dash.

Description

the bandage ooze is a human-sized mound of sentient jelly. the ooze is around the same of thickness to maple syrup and if it weren't for the thin layer of...skin-like leather the ooze would (very slowly) just droop down and become a puddle. if a slit of this layer is cut, it will grow back in 45-60 minutes. fast enough to heal before it all spills down. it can make a small hole to shoot slime at people and hurt them.

dinosaur1212

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