Medium Humanoid (Any Race), Any Alignment
Armor Class 14 (hide armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
6 (-2)
Skills Athletics +7, Nature +4, Stealth +5, Survival +7
Senses Passive Perception 11
Languages Grunts, Groans, hand gestures
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Caveman has advantage on an attack roll against a creature if at least one of the Caveman’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Languages: Grunts, Groans, hand gestures

Actions

Sling. Ranged Weapon Attack, +4 to hit, range 30/120 ft., one target. Hit: 5 (1d4+3)) bludgeoning damage.

Spear. Melee Weapon Attack, +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage – or 8 (1d8+4) if used with two hands. Ranged Attack, +4 to hit, range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainSwampUrban

TITANMIK

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