Armor Class
14
(hide armor)
Hit Points
26
(4d8 + 8)
Speed
30 ft., Climb 30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
14
(+2)
INT
7
(-2)
WIS
12
(+1)
CHA
6
(-2)
Senses
Passive Perception 11
Languages
Grunts, Groans, hand gestures
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The Caveman has advantage on an attack roll against a creature if at least one of the Caveman’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Languages: Grunts, Groans, hand gestures
Actions
Sling. Ranged Weapon Attack, +4 to hit, range 30/120 ft., one target. Hit: 5 (1d4+3)) bludgeoning damage.
Spear. Melee Weapon Attack, +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage – or 8 (1d8+4) if used with two hands. Ranged Attack, +4 to hit, range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage.
Comments