Aura of Intolerable Idiocy. B'Harney is constantly surrounded by an aura of intolerable idiocy. Any individual within 20' must make a dc 14 Wis save once per round at their turn or lose 1 point of intelligence. When intelligence reaches zero, the victim falls to the ground in a quivering, gibbering wreck. Intelligence may be regained at the rate of 1 point per round per successful save. In addition, the aura tends to make spells go awry, tactics to fail, and mundane items to become intelligent with their own insipid personalities.
Action Name. Multi-Attack. B'Harney makes two attacks, one with its Paw and one with its Hug.
Paw: Melee damage attack. +13 to hit, reach 10 ft., one target. Hit: 35 (4d12 + 9) Bludgeoning damage.
Hug: Melee damage attack. +13 to hit, reach 10 ft., one target. Hit: 20 (4d10 + 6) Force damage. Target must succeed on dc 16 STR save or be hugged until it saves. Creature is considered grappled. A Hug causes 4d10 damage per round and B'Harney may hug an unlimited amount of creatures, but can only target one per round.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Power Word "I Love You": Once every 3 rounds Barney may utter this phrase. Any adults hearing the power word must make a dc 16 Con save or flee in terror for 1-6 rounds, the dm makes this roll in secret. Any child hearing the power word must save versus spells or be controlled by B'Harney. He or she will thereafter follow Barney's commands with a delightful smile, and is subject to continued brainwashing.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Barney is a demon from the lower planes, a great purple and plush deformed dinosaur. It is the enemy of intelligent lifeforms, eternally seeking out small children and feeding on their natural intelligence and curiousity.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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