Divine control. It controls everything
Spellcasting. The []Azrael is a 9-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [shadow beasts], [teleportation]
1st level (# slots): [judment], []
Action Name. Enter the description for your action.
Action Melee Attack. Godslayer: +10 to hit, reach 25ft., 4 target. Hit: # (d4+ con) [all] damage.
Action Ranged Attack. : +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
When ever he wants
Dimensions switch (Costs # Actions). Switches between heaven and hell
Description
Half pale skin with black veins and half rich skin with cracks of white light coming out of them
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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