Large Undead, Chaotic Evil
Armor Class 14
Hit Points 60 (8d10 + 16)
Speed 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws STR +6, CON +4
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Deafened, Frightened, Paralyzed, Poisoned, Stunned
Senses Darkvision 120 ft, even in Magical Darkness, Passive Perception 15
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Legendary Resistance (1/day) Once per day if the Cannibal Spirit fails a saving throw it can choose to succeed instead.

Magic Resistance. The Cannibal Spirit has advantage on saving throws against spells and other magical effects.

Keen Smell. The Cannibal Spirit has advantage on Perception checks that rely on smell.

Actions

Multiattack. The Cannibal Spirit makes 2 claw attacks.

Rending Claws. Melee weapon attack. +6 to hit, reach 10 ft., 1 target. Hit: 11 (2d6+4) Slashing damage and 3 (1d4+1) Necrotic damage.

Ichor Vomit. Ranged Attack. +4 to hit, range 100/400 ft., 1 target. Hit: 9 (2d6+2) Necrotic damage, and the creature must make a DC 11 Constitution saving throw or be Poisoned for one minute. Once at the end of each of its turns, a poisoned creature can make another save, ridding itself of the poison on a success.

Description

Appearing as a large rotting carcass of an elk-like humanoid creature, a Cannibal Spirit is the soul of a Chaotic Evil humanoid that indulged in cannibalism and greed. Cannibal Spirits have a strong tie to the Abyss, and will hunt without mercy anything of Lawful alignment.

Monster Tags: Demonundead

Habitat: Forest

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