Legendary Resistance (1/day) Once per day if the Cannibal Spirit fails a saving throw it can choose to succeed instead.
Magic Resistance. The Cannibal Spirit has advantage on saving throws against spells and other magical effects.
Keen Smell. The Cannibal Spirit has advantage on Perception checks that rely on smell.
Multiattack. The Cannibal Spirit makes 2 claw attacks.
Rending Claws. Melee weapon attack. +6 to hit, reach 10 ft., 1 target. Hit: 11 (2d6+4) Slashing damage and 3 (1d4+1) Necrotic damage.
Ichor Vomit. Ranged Attack. +4 to hit, range 100/400 ft., 1 target. Hit: 9 (2d6+2) Necrotic damage, and the creature must make a DC 11 Constitution saving throw or be Poisoned for one minute. Once at the end of each of its turns, a poisoned creature can make another save, ridding itself of the poison on a success.
Description
Appearing as a large rotting carcass of an elk-like humanoid creature, a Cannibal Spirit is the soul of a Chaotic Evil humanoid that indulged in cannibalism and greed. Cannibal Spirits have a strong tie to the Abyss, and will hunt without mercy anything of Lawful alignment.
Comments