Small Fey, Lawful Good
Armor Class 13 Natural Armor
Hit Points 4 (1d4)
Speed 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
10 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws CHA +6
Skills Perception +3, Stealth +8
Damage Immunities Acid, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision An Allay can see in dim light within 60 feet of it as if it were bright light, and in darkness as if it were dim light., Passive Perception 13
Languages All Understands all languages but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Glowing Aura. The Allay glows, creating a 5-foot radius and dim light for an additional 5 feet.

Actions

Duplication. If the Allay is given an amethyst shard while dancing, it plays a small amethyst sound and duplicates into another Allay. After duplication, both allays have a five-minute cooldown before being able to duplicate again.

Teleportation. If an Allay is tamed, it will follow its tamer across dimensions unless it is told to stay. They will teleport within a 25 by 25 foot radius of the tamer. (Chosen by Player or Dungeon Master)

Description

The Allay is a small flying wisp-like passive mob. It collects and delivers items for any player that gives it something, or any music source it hears repeatedly playing like a continually beating drum.

Monster Tags: fey

Habitat: ForestMountainUrban

TheFurryFerret

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