Spooky Nature. When the pumpkin makes an attack, every humanoid within 15 feet of it must make a DC 10 Wisdom saving throw or be frightened by the pumpkin. The creatures can move towards the pumpkin, but can only use half of their movement speed.
Haunting Shadows. When the pumpkin dies, it explodes into darkness, turning the area in a 10-foot sphere into darkness for 15 seconds.
Action Name. Enter the description for your action.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage.
Flame. Ranged Weapon Attack: +5 to hit, range 30/90 ft., 1 target. Hit: 7 (2d6) fire damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments