Large Undead, Neutral Evil
Armor Class 15 Plate
Hit Points 95 (9d10 + 36)
Speed 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak them
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Bite: +4 to hit , one target . Hit: 1d4+2 piercing damage . Toxic bite,  any creature bit must make a DC 16 Con save . On a failure tye creature takes 1d4 additional poison damage and is poisoned. At the start of the creatures turn it takes an additional d4+2 of poison damage. 

Toxic: It's putrid state and necrotic energy has created a toxic puss and ooze.  Piercing the Ogre causes this toxic substance to spray in a ten foot radius.  Creature's within the ten foot radius must make a DC 16 Con save.  On a failure creatures within range will take 2d6 of necrotic damage and an additional d4 of poison damage,  unless the poison is extracted the creature will take 1d4 +4 poison damage . On a Success each creature takes half damage . 

Reactions

Attack of Opportunity :  moving out of melee range invokes an attack of opportunity from the Ogre. 

Tiny_gay_Hawkins

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