Special Trait Name. Swarm, when there is more than one baby then they gain plus one to attack per 3 babies
Action Name. Throw the child, when throw the baby take 1d4 damage and inflicts 1d4
Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 3 ft., 1 target. Hit: 1 (1d4 + 1per 3 babies) [slash] damage
Action Ranged Attack. RangedWeapon Attack: +1 to hit, range 1/10 ft., 1 target. Hit: 1 (1d4 + 1 per 3 babies) [bludgeon] damage.
If the enemy is blided or binded then the baby/babies get +1 on damage
When there is 4 or more babies they can form the baby ball which when throw/used on enemy all the babies latch to the enemy and deal normal attacks fir 2 turns
Baby ball (Costs 2 Actions).
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A very small creature that are found in packs of 3
Lair and Lair Actions
The baby lair is filled with up to 20 babies
Lair Actions
On initiative count 10 or less (losing one), the [baby] takes a lair action to cause one of the following effects; the [baby] can’t use the same effect two rounds in a row:
- Huge baby ball which deals 1d10 damage
- Load cry, roll 1d20 if below a 10 your are binded for 1 turn
Regional Effects
The region containing a legendary [baby]’s lair is [a huge baby ball], which creates one or more of the following effects:
- This is a special baby ball which deals 2d6 damage
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Posted Nov 14, 2024when throw the baby