Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
Head Smash. Melee Weapon Attack: +8 to hit, reach 5 ft., Hit: 10 (2d8 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Description
Standing a little over 8 feet tall, this armored giant trudges through the wetlands in the dead of night, often in search for a suitable mate. They are not keen on conflict, but will attack anyone that approaches them too closely. They almost entirely travel in solitude. The Skreean armadiller’s main weakness is chocolate. If none of that is at hand, its secondary weakness is belching sounds. A hearty belch reminds the Armadiller of its mother, or perhaps sets it in mind to seek out a mate.
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