Large Beast, Neutral
Armor Class 19 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 15 ft., Burrow 20 ft.
STR
20 (+5)
DEX
7 (-2)
CON
20 (+5)
INT
5 (-3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +8
Damage Vulnerabilities Bludgeoning
Damage Resistances Fire, Piercing, Poison, Slashing
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

Head Smash. Melee Weapon Attack: +8 to hit, reach 5 ft., Hit: 10 (2d8 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Description

Standing a little over 8 feet tall, this armored giant trudges through the wetlands in the dead of night, often  in search for a suitable mate. They are not keen on conflict, but will attack anyone that approaches them too closely. They almost entirely travel in solitude. The Skreean armadiller’s main weakness is chocolate. If none of that is at hand, its secondary weakness is belching sounds. A hearty belch reminds the Armadiller of its mother, or perhaps sets it in mind to seek out a mate. 

Habitat: GrasslandSwamp

aethr3

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